Ruins of Atlantis

An old-school fantasy MMORPG launching in 2026

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Worldsmithing — 3D campaign creation
Patreon

Profession design: Worldsmithing

Last week we covered destructibility. But what can players create?

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Worldsmith editor
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Introducing Worldsmithing

Dungeon Mastering goes 3D in our Worldsmithing system.

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Thoughts on the character controller
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Thoughts on the character controller

We’re aiming for ~80% classic tab‑target MMO (WASD like EQ/WoW) with ~20% action combat inspired by Neverwinter. If you cast without a target we auto‑target the closest enemy. Try an early version in v0.0.2 on the Play page. Thanks to @quaternius for the model and animations.

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Testing our character controller in v0.0.2
YouTube

Testing our character controller in v0.0.2

A quick video showing the new controller, testable now in v0.0.2, and explaining our design thinking.

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Destructibility research
Patreon

Destructibility in MMORPGs

Here is our first patron-only research report, a 12 page "deep research" report about the destructibility mechanic in MMORPGs.

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Week 2 dev update
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Week 2 Dev Update

New character controller with walk/run animations, entity‑component system, mana, homing Magic Missile, wizard NPCs casting all three spells, switched to server‑authoritative, and fireball now destroys voxels.

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Ruins of Atlantis hero
Patreon

Let's make an MMORPG from scratch

For years I've wanted to make an MMORPG. Mainly to recapture the old-school fun I had playing early EverQuest, EQ2 and Vanguard in the early 2000s.

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