Profession design: Worldsmithing
Last week we covered destructibility. But what can players create?
Last week we covered destructibility. But what can players create?
Dungeon Mastering goes 3D in our Worldsmithing system.
We’re aiming for ~80% classic tab‑target MMO (WASD like EQ/WoW) with ~20% action combat inspired by Neverwinter. If you cast without a target we auto‑target the closest enemy. Try an early version in v0.0.2 on the Play page. Thanks to @quaternius for the model and animations.
A quick video showing the new controller, testable now in v0.0.2, and explaining our design thinking.
Here is our first patron-only research report, a 12 page "deep research" report about the destructibility mechanic in MMORPGs.
New character controller with walk/run animations, entity‑component system, mana, homing Magic Missile, wizard NPCs casting all three spells, switched to server‑authoritative, and fireball now destroys voxels.
For years I've wanted to make an MMORPG. Mainly to recapture the old-school fun I had playing early EverQuest, EQ2 and Vanguard in the early 2000s.